259 on epubs and interactivity

Laying this out is pretty funny. The images seem comically huge, but I know somehow the software will take care of it. When making content, it is important to know how it is going to be delivered... So you can make the right thing.

Uh huh. This app maybe easy, but it ain't gonna do what I want. (This one, by Meta, basically is a tool for building simple narrated slideshows.)

This book, Galdo's Gift, is close to what I imagine a cool interactive kids book could be. It has something like 30 animations, 7 minutes of audio, and 500 pop up tags, that all had to be hand coded. Very nice, very big budget, or at least very time consuming.

Reading deeper into the subject matter, an app is out. Too much work, no avenue for exposure.

And a recognition that Amazon's ownership of the space, and subsequent kinda negligence and reluctance to move the game forward has stifled the whole market.


Apparently, to create a pretty kids book, this is what you want. But...

It leaves you stuck in the appleverse, where they skip putting a barcode on your forehead, and instead just give you a full striped suit.

So we're back to ebook, and figuring out how to optimize for the lowest common denominator.

Basically, your material has to be ready to be flowed onto any screen size.

You can create a "page" of content, but there's no guarantee it will all show up on the same page. (But it does say least give the idea that "this is a unit of content, think of these things are related.")


It's kind of amazing how unadvanced this world is. 


Finally, more work on the cover to 2020's poems. At top, Venus.

Comments

Popular posts from this blog

547 a giving planet

610 totally unrelated

469 who spiked the corona?